Experiential Design - Final Project
|| Bertrand Alden Gani / 0370471
|| Experiential Design
|| Bachelor Of Design In Creative Media
|| Final Project
TABLE OF CONTENTS
1. Instructions
2. Task
3. Feedback
4. Reflection
INSTRUCTIONS
For our final project, we had to combine everything we learned from tasks 1, 2, and 3 to refine our prototype into a complete, fully functional product experience with integrated visual assets. Alongside this, we prepared an e-portfolio where we reflected on our social skills in the design studio, including how we empathized with others, worked positively in a team, and built strong relationships for effective collaboration, supported by evidence as part of the TGCP.
Process
First, I started by making my Home scene. This scene contains my app logo and a "TAP TO CONTINUE" button which will connect to next scene.
Next is Menu scene. This scene has a search bar, which users can use to look up specific stores they want to visit. It is followed by the main content of the app, which displays the stores available at Syopz Mall. When user type a store name and tap "TRACK" it will lead them to the next scene.
Lastly, Navigation scene. This is the AR Scene which have directional arrow, distance and info banner to help user locate a store and get more info about them. User can choose to show the info banner or hide it for cleaner view.
Image Target
Video Walkthrough
This app is created to make navigating Syopz Mall easier and more engaging, especially for students who often struggle to find their way or miss out on hidden and newly opened stores. Many great shops go unnoticed, and deciding where to eat can be time-consuming, often leading to the same familiar choices. To solve this, the app uses Augmented Reality (AR) with real-time directional guidance and distance tracking. Users can search for a store, follow on-screen directions to reach it, and upon arrival, tap “Show Info” to view store details like recommended menus, seats and wifi availability, or “Hide Info” for a cleaner view. This helps students quickly locate destinations, discover new spots, and make the most of their limited break times.
REFLECTION
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