Experiential Design - Task 1
|| Bertrand Alden Gani / 0370471
|| Experiential Design
|| Bachelor Of Design In Creative Media
|| Task 1
TABLE OF CONTENTS
1. Instructions
2. Lectures
3. Task
4. Feedback
5. Reflection
INSTRUCTIONS
LECTURES
Week 1 : Introduction
On this week, the lecturer briefed us about the tasks that we'll be doing for this module. After that, he introduced us to stuffs related to experiential design such as Augmented Reality(AR), he showed us some AR videos as well as some previous students' work.
Week 2 : Experience Design & Marker-Based AR Experience
Designing Experinces
Experience Design involves creating products, services, processes, events, omnichannel interactions, journeys, and environments with a strong emphasis on delivering high-quality user experiences and culturally meaningful solutions.
User Mapping
User mapping is the process of visually outlining a user's interactions, behaviors, needs, and emotions throughout their journey with a product, service, or brand. It helps to understand the user's experience from start to finish, identify pain points, and uncover opportunities for improvement.
Types of user mapping include:
- User Journey Maps – Show the steps a user takes to achieve a goal.
- Empathy Maps – Explore what users think, feel, say, and do.
- Experience Maps – Broader maps showing the full experience across multiple channels.
- Service Blueprints – Include both user actions and internal processes behind the scenes.
Group Activity 1
We were instructed to make a Journey Map. We need to identify gain points, pain points, as well as the solution. We chose Taylor's Uni Starbucks as our focus of our Journey Map.
Marker-Based AR ExperienceWe were instructed to download Unity and Vuforia package. Then we needed to set up Vuforia license key and image target database for our next class.
Week 3 :
In class, the lecturer told us to search for AR 3D Animal in Google.
Group Activity 2
We were tasked to imagine ourselves in scenario in a place (Gym, Kitchen or other). Then we needed to think what AR experience and extended visualization that can be useful in that scenario. We also needed to explain how do we want the user to feel.
Here is our group's work:
Marked-Based AR Experience
I downloaded Unity and the Vuforia files, then I followed the tutorial video provided by the lecturer. Here is my testing result :
Week 4 : Affordances in AR
In design, affordances give you a sense of what you can do.
Previously, we did a marker-base AR experience why we need an ImageTarget to trigger the AR visuals. In our case, we spawned a 3D cube when the image target is detected. This week we moved forward to UI Button controls.
TASK
Task 1 : Trend Exploration and Idea Generation
For this task, we were instructed to explore current popular market trends to better understand the technologies and how to create content for them. Then we were required to propose 3 potential ideas for our project.
Research & Exploration
Here are some examples of how Augmented Reality (AR) is used in current popular markets:
1. Retail – IKEA Place App
IKEA uses AR to let customers visualize how furniture will look and fit in their homes before buying. Using smartphone camera, the app will places 3D models of furniture in real-world environments.
2. Beauty – L’OrĂ©al’s Virtual Try-On
L’OrĂ©al’s AR-powered app allows users to try on makeup virtually using facial recognition. This helps customers experiment with different products before purchasing.
3. Automotive – Porsche AR Visualizer
Porsche uses AR to let potential buyers explore and customize cars in 3D, view features, and even place a life-size version of the car in their driveway using a smartphone or tablet.
Because AR is so useful in these areas, more companies are starting to use it, which is helping the AR market grow fast.
What I found inspiring about these AR experiences is how they use technology to solve real-world problems in simple, user-friendly ways. IKEA’s app, for example, turns a common challenge of visualizing furniture in your space into an easy, interactive process. It’s smart and practical. I was surprised by how accurate and seamless L’OrĂ©al’s Virtual Try-On look, I didn’t expect the makeup to be so realistically applied through screen. It made me realize how far AR has come in terms of facial recognition and personalization. Porsche’s AR Visualizer was especially valuable in showing how AR can make big, complex purchases feel more approachable. Being able to explore and customize a car in such detail from your phone or tablet is something that really enhances the buying experience. Overall, it was inspiring to see how AR isn’t just flashy, it’s being used in ways that actually help people make better decisions and enjoy the process.
Idea 1 - AR Try-on
- Problem Statement:
- Proposed Solution:
- Ideation :
Users will be able to have try-on experience when online shopping through e-commerce. This will allow customers to visualize products in their own space before making a purchase.
- Target Audience :
Online shopping customers
- Process :
- Then the user can scan the the barcode provided to enter the AR experience
- AR will display the clothing item on the user in real-time.
- User can swap the screen to change the clothes' size or colour.
- Advantages :
- Lower return rates
- Disadvantages :
- Some people may be not comfortable using AR-try-on
Idea 2 - AR Map
- Problem Statement:
- Proposed Solution:
- Ideation :
- Target Audience :
- Process :
- Users open the map or location-based app on their device.
- Then they input or select their desired destination.
- AR will display directional arrows and distance information directly on the user's live camera, guiding them to their destination.
- Additionaly, user can click on specific road or buildings to get more information such as name, etc.
- Advantages :
- Make navigating more fun and interactive.
- Disadvantages :
- It may drain users' device battery quite fast.
Idea 3 - AR Food Package Scanner
- Problem Statement:
- Proposed Solution:
- Ideation :
- Target Audience :
- Process :
- AR will display a visual representation of what’s actually inside the package.
- Users can click on the product visualized to receive more information such as ingredients, allergy warning, etc.
- Advantages :
- Disadvantages :
- Need cooperation from the producer to access the product information.
Week 1:

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