Game Studies - Exercises
|| 04/23/2025 - //2025 (Week 1 - Week )
|| Bertrand Alden Gani / 0370471
|| Game Studies
|| Bachelor Of Design In Creative Media
|| Exercises
TABLE OF CONTENTS
1. Instructions
2. Lectures
3. Exercises
4. Reflection
INSTRUCTIONS
Week 1 : Game Design Principles
Game design is the process of crafting interactive experiences that are enjoyable and playful. It blends creativity, technical knowledge, and an understanding of how users think and behave. A well-designed game includes fun gameplay, an interesting story, and the right level of difficulty.
Core principles of game design :
- Gameplay mechanics = Rules and frameworks that govern player interactions.
- Storytelling = Narrative while playing.
- Balance and Challenge = Providing a satisfying experience while avoiding overwhelming the player.
- Feedback and Iteration = The gameplay and player experience are continuously enhanced.
- Immersion and Worldbuilding = Building a convincing world for players to immerse themselves in.
Challenges in game design :
- Failing to Adept = Disregarding player feedback or market trends can result in games that fail to engage players.
- Monetization vs. Player Experience = Striking a balance between profit goals and the player's enjoyment.
Fun : Games are fun when they have engaging gameplay, meaningful challenges, and emotionally satisfying experiences, often driven by choice, competition, discovery, and a sense of achievement.
Education : Games are educational when they can involve learning concepts, developing skills, or applying knowledge, ranging from basic facts to critical thinking and real-world problem-solving, or subjects like math, science, language, or history.
Strategies for Fun & Edu Balance :
- Layered Learning: Introduce educational elements gradually as players advance.
- Game Mechanics as Educational Tools: Use core game mechanics to actively teach concepts.
- Storytelling with Purpose: Incorporate narratives that support and enhance learning objectives.
- Avoiding Over-Instruction: Keep learning integrated and seamless to avoid it feeling forced or tedious.
- Player Motivation and Rewards: Design reward systems that align with gameplay and feel genuinely satisfying to players.
This week is the fun times you have with your group members. Play all sorts of board games and explore all sorts of games together. Make notes, record your gameplay - anything to help you develop your own game framework.
Exercise 1
Instructions :
For this exercise, we were instructed to pick a video or tabletop game that we love, one that we coming back to play even after taking a break for a while. We needed to review the aspects of the game that make it enjoyable and the areas where we think it could improve. We were also allowed to include gameplay clips or demonstrations.
ARK: Survival Evolved
ARK: Survival Evolved is one of my childhood game that I used to often play. It is a game developed by Studio Wildcard, with its partners Instinct Games, Efecto Studios, and Virtual Basement LLC. It was first released in early access in 2015.
The game set in a prehistoric world filled with dinosaurs and other creatures. The challenge is to gather resources, build shelters, and tame wild animals to survive. I love the game’s diverse environments from jungles, snow plains, volcanos to harsh deserts. What keeps me returning is the sense of freedom the game offers, whether I’m exploring, building, or hunting for resources, there’s always something to do.
Gameplay :
In ARK: Survival Evolved, the main gameplay focuses on gathering resources, building structures, taming creatures, and breeding.
Players collect materials like wood, stone, and metal to craft tools and build shelters.
There is also breeding, which lets players to breed their tamed creatures to create offspring with improved traits, making them stronger. This is one of the strategies to fight the game's bosses.
Instructions :
For this exercise, we needed to identify a non-digital game which has been converted into a digital version. Things to discuss :
Ludo is a board game that can be play with 2 to 4 players. Each player need to selects one of four colored sets of tokens. The goal of this game is to move all your tokens from the starting area to the center "home" before your opponents.
- First, players take turns rolling a die to start the game.
- Player must roll six to move a token from their base onto the board.
- All tokens must be brought to the board by rolling a six before they can be moved further.
- Rolling a six will grants the player extra turn.
- Capturing opponent's token will also gives the player another turn.
- Landing on a square occupied by an opponent will send their token back to the base.
- Tokens on the four star-marked safe zones cannot be captured.
- The first player to move all their tokens into the home triangle wins the game.
Here are some differences :
- In real life Ludo we need to setup the board manually, while in digital we don't, the game will automatically start.
- Player roll the dice physically in real life version, while in the digital version player roll the dice virtually randomized using software.
- In real life Ludo, player need to move the token by themselves. On the other hand in digital Ludo, player just need to tap and the token will automatically move.
- There are no sound or visual animation in real life Ludo, meanwhile in digital Ludo there are, which could add a bit more flair to the game.
- Both follow the same basic rules.
- The main goal of both version are the same, which is to move all your tokens to your "home".
- The game still use turn-based mechanic in both of the version.
- Both require luck and strategy to win the game.
Here are the benefits :
- Real life version encourage more social interaction by meeting face to face.
- Roling the dice and moving the token physically could be more engaging and satisfying for the players.
- Players don't need electronic devices or internet connection to play the game.
- There is cheating or miscount possibility while rolling the dice in real life Ludo, while in digital one it is restricted by the system.
- Rolling the dice and moving the token physically could take a bit more time compared to just tapping the screen.
- Players need to have the physical game board and token to play the game.












.png)



.png)



Comments
Post a Comment