Application Design 1 - Project 3 : Lo-fi App Design Prototype
|| 07/02/2025 - 07/23/2025 (Week 11 - Week 14)
|| Bertrand Alden Gani / 0370471
|| Application Design
|| Bachelor Of Design In Creative Media
|| Project 3 : Lo-fi App Design Prototype
TABLE OF CONTENTS
1. Lectures
2. Instructions
3. Project 3
4. Feedback
5. Reflection
Week 11 : Usability Testing & UI Kits
Usability testing means evaluating a product or service with representative users. The primary aim is to detect usability issues, gather qualitative data, and assess overall user satisfaction. Meanwhile, UI kit is pre-packaged collection of all UI components for a mobile app or website.
Week 12 : Usability Heuristics
Usability heuristics are general principles or guidelines (Rules of thumb) that designers and usability experts use to assess and enhance the user-friendliness and overall usability of products like websites and applications.
Week 13 : User Interface Visual Elements
UI visual elements include lines, shapes, colours, form, texture, space, text, shadow, buttons, icon, photos, illustrations, cards, whitespace, search bar, breadcrumb, pagination, slider, etc.
Week 14 : Design Essential for UI and Resources
This week we learned how important color palettes and typography are in creating a good user interface. A well-chosen color palette helps build visual hierarchy, guides user attention, and makes the design more consistent and appealing. Typography is equally important because it affects readability, accessibility, and the overall feel of the app. Choosing the right fonts, sizes, and spacing ensures that users can easily understand and navigate the content.
Fig 2.0 MIB
PROJECT 3
In this task, I started by making sketches to visualize initial layout ideas and gathered references from other banking apps for inspiration.
Sketches:
I started this ideation with one main sketch that showed my idea for improving the BCA Mobile app. I focused on the main screens and how users would navigate between them. Even though I only made one sketch, it helped me plan the layout and flow before creating the low-fidelity prototype in Figma.
For the reference, I looked at other banking apps like MAE and myBCA to get ideas for my design. I checked how they arrange their menus, show account balances, and guide users through different features. These references helped me figure out ways to make the layout simpler and improve the navigation for the redesigned BCA Mobile app.
Sitemap:
Then I created a sitemap to map out how the main pages of the redesigned BCA Mobile app connect to each other. This helped me plan the navigation flow and ensure users can easily switch between personal and business accounts, make transfers, and access other important features. The sitemap also served as a guide when I built the low-fidelity prototype to keep everything organized and simple to use.
For the micro-interactions, I focused on making the app feel smoother and easier to use. When switching between personal and business views, I added a slide animation to the right or left to make the change feel natural. I also made the transaction interface draggable, allowing users to pull it down for quick access. For the hide/show balance feature, I used an instance interaction so it appears and disappears instantly without reloading the page. The navigation bar also uses a slide effect to keep the flow consistent. Overall, I mainly used pull/slide animation and tap interactions to make navigation more intuitive.
1. Transfer with presets
Tap "Transfer" -> Choose Bank-> Enter Details/Use Presets -> Confirm & Transfer -> Transfer completed
2. Request & Payout
(Personal view)Tap "Request" -> Add Request -> Switch view -> (Business view)Tap "Business Payout" -> Check Inbox -> Pay -> Request & Payout completed
3. Setting Goals & Weekly Save
Go to Goal page -> Add and Set Goal -> (Business view) Tap "View All" on Weekly Income -> Save This Week's Income -> View Goal Progression -> Setting Goals & Weekly Save completed
Lo-fi Design:
In this prototype, users can switch between personal and business views, go to the transfer page, and view transaction history. The interactions are kept simple, mainly click-through links to move between pages without detailed animations.
This walkthrough helps demonstrate how users would navigate the app and test whether the overall layout and structure work well before moving to a high-fidelity design.
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